Even though it isn’t perfect, it stands with NOVA 2 amongst the best titles they’ve released. Gameloft really struck gold with this game. It seemed to work well though my only complaint was opponents dropping out, but that’s a problem with all online games. You’ve got to be on the ball, or you’ll get your butt handed to your right quick. There’s a couple of annoying issues, like not being able to add new units to a binded group (you have to group them all and reassign the group a different number, which is fruitless when you’ve bundled 3 groups already). I think, when the iPad game releases it will feel a little less cramped. The results aren’t perfect - frankly, there’s a threshold of complexity on the iPhone and iPod Touch where games are just too complex for the smaller screen, and Starfront is just slightly over the line - but I can’t imagine it being executed any better. They’ve tried to fit a lot of different controls around the edges of the screen while leaving as much of the center open as they could. Managing a large map on a small screen can be a pain, and I’ve seen it implemented at various levels in different games. More importantly, though, is that even on a small touch screen, the controls all work pretty well. Oh, and not only is the story above average for an rts,but the voice acting is also decent. This was always a selling point of the original Starcraft, and I’m glad they didn’t skimp on that detail here. Even though each faction’s building and units do basically the same thing, there’s enough variety to keep them interesting. The Consortium lumbers along in its bulky power armor, while Myriad Manglers leap and stalk along, and the Warden units are generally pricier but more multipurpose. There’s nothing terribly original about the concepts, but they’re all realized well. One thing I like they way they gave character to each in-game faction. The designers have clearly played a lot of Starcraft, and they’ve put a lot of thought into how it would execute on the small iPhone screen. It’s possible to succeed with a variety of strategies. The depth of research and upgrading is such that there’s no one guaranteed path to success you can focus on a lot of cheap troops, invest in elite troops, research better technology, or rely on vehicular slaughter. And all these elements are well executed. Starfront has most of the features I’d expect from a Starcraft clone - buildings, resources, upgrades, unit grouping, automated patroling, notification systems, etc. The campaign mode is actually really fun, driven by an excellent variety of objectives. It’s not terribly original, but it’s implemented well. The plot of the campaign mode involves the Consortium landing on Sinestral, discovering the valuable mineral Xenonium, and encountering their alien enemies. In Starfront, you play as one of three races - mech-marine Consortium, insectioid alien Myriad, and advanced robotic Wardens - in combat on the planet Sinestral. full of good graphics, good controls, and good game play, Starfront is a game that any RTS fan should check out today. High-achieving imitator Gameloft has hit a home run with Starfront: Collision, their take on the Starcraft series.
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